Google’s cloud gaming platform Stadia to shut down 3 years after launch


Google’s cloud gaming platform Stadia to shut down 3 years after launch
Google’s cloud gaming platform Stadia to shut down 3 years after launch
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Google plans to shut down Stadia, its very own cloud gaming platform, early in 2019. The tech giant only introduced Stadia three years ago. Initially, the platform had grandiose plans for its debut, including integration with a house studio that would release only Stadia-exclusive games. Now that all of that won’t happen, let’s quickly review the platform’s history and its ascent and decline.

Google’s cloud gaming platform Stadia to shut down 3 years after launch

Similar to other cloud gaming platforms, Google Stadia provides a platform for online gaming. This includes using only your internet connection to play a game on a gadget. Cloud gaming services like Stadia run totally over the cloud, unlike traditional games that run purely on your phone or gaming PC.

This indicates that all game processing, including components that respond to your inputs, takes place at Google’s server centres and not locally on your device or system. The games’ display output is then delivered back to you, the player, at this point.

To get this, picture a network of really lengthy cables running from your computer’s display, mouse, keyboard, and gamepad to a CPU cabinet situated in a Google data centre that is incredibly far away. What cloud gaming really does is allow your own computer and hardware to be spared from doing the heavy lifting, especially for resource-intensive games, by replacing the long wires with internet connectivity. You don’t have need a powerful computer for this to operate, but you do need a really good, fast, and steady internet connection that can handle the quick, large-volume data transfers that occur nearly instantly during cloud gaming.

For gamers who want to enjoy games without having to build a specced-out system that can cost a lot of money and, in certain circumstances, have high maintenance and energy costs as well, cloud gaming solves a number of problems. Instead, if your internet connection is fast enough, your computer can play games over the air, allowing other people to handle the processing while you play it on your monitor.

The concept gained traction over the past few years, which is why there are now several cloud gaming platforms available in addition to Google Stadia. Amazon’s Luna and Nvidia’s own GeForce Now are more cloud gaming options in addition to Microsoft’s Xbox Cloud Gaming, Sony’s PlayStation Plus, and PlayStation Now from Sony. While not all of the aforementioned are supported in every country, you might find more users than you expect in those that are.

More gamers now have a lot faster connection to the web than they did just a few years ago thanks to the introduction of 5G in more areas and the rapid acceleration of internet speeds. This allows a lot more people access to cloud gaming.

The concept gained traction over the past few years, which is why there are now several cloud gaming platforms available in addition to Google Stadia. Amazon’s Luna and Nvidia’s own GeForce Now are more cloud gaming options in addition to Microsoft’s Xbox Cloud Gaming, Sony’s PlayStation Plus, and PlayStation Now from Sony. While not all of the aforementioned are supported in every country, you might find more users than you expect in those that are.

More gamers now have a lot faster connection to the web than they did just a few years ago thanks to the introduction of 5G in more areas and the rapid acceleration of internet speeds. This allows a lot more people access to cloud gaming.

Google made the decision to shut down its own game development division in 2021, the same year that it was expected to release Stadia-only games. However, even though Google kept running Stadia, making it the only platform for other creators to release their games on, many people started forecasting the service’s demise after the change.

Google also introduced “Immersive Stream for Games,” a version of the service that third parties could licence, in March of this year. Additionally, Google is said to have stated that it sees “potential to use this technology across other sections of Google,” such as YouTube, Google Play, and the business’s augmented reality (AR) initiatives.


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Disclaimer – We have collected this information from various trustworthy sources on the Internet, and the facts have been checked manually and verified by our In House team.


Akshat Ayush