Game – Scoopearth : Startup Story | Startup News | Trending Business News | Latest Tech News https://www.scoopearth.com Embrace the World of Start-ups, Technology, Business, Finance and Economy Thu, 06 Feb 2025 19:09:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://www.scoopearth.com/wp-content/uploads/2023/11/cropped-favicon-sc-32x32.png Game – Scoopearth : Startup Story | Startup News | Trending Business News | Latest Tech News https://www.scoopearth.com 32 32 Mobile Gaming startup Gameberry Labs crossed revenue of Rs 461.7 crore with a profit of Rs 92.8 crore in FY24 https://www.scoopearth.com/mobile-gaming-startup-gameberry-labs-crossed-revenue-of-rs-461-7-crore-with-a-profit-of-rs-92-8-crore-in-fy24/ Tue, 17 Dec 2024 12:17:34 +0000 https://www.scoopearth.com/?p=346835 Gameberry Labs is a mobile gaming startup that provides an online gaming platform. The platform offering mobile games announced an operational revenue of Rs 461.7 crore in FY24. The startup provides an online gaming experience to its users. These in-app purchase and advertisement services are the company’s primary source of revenue. The startup uses advanced technologies to offer a seamless gaming experience.

The firm also earns its revenue through interest on income bringing the total income to Rs 485 crore. This income contributed Rs 23 crore to the total revenue for this fiscal year. The data intelligence platform, tracxn mentioned the annual revenue of the startup to be around Rs 329 crore. The advertisement income also increased by 38.2 percent and crossed Rs 96.3 crore. The in-app sales increased by 49.4 percent to Rs 365.4 crore in this financial year. 

The Bengaluru-based startup aims to improve its online platform and performance capability. The settlement expenses were around Rs 50.8 crore while the advertisement cost increased by 51 percent to Rs 67.8 crore in FY24. The operational and IT expenses also saw a 37.1 percent growth and crossed Rs 129.3 crore in the same duration. The company posted a 150.1 percent increase in its net profit to Rs 92.8 core in FY24. 

The company aims to improve its performance capability and offer a seamless gaming experience. The firm managed to remain profitable while maintaining its losses. Gameberry Labs saw an increase in net profit for this financial year through cost-cutting measures. The mobile game-developing firm also saw an increased interest from investors. 

The startup’s total expenditure increased by 29.6 percent and crossed Rs 360.5 crore in this financial year. Employee benefits accounted for 50 percent of the total expenses and increased by 9.6 percent to Rs 112.6 crore in FY24. The EBITDA margin stood at 26.05 percent in FY24 while the ROCE was around 30.54 percent in the same duration. This company agrees to a one-time payment worth Rs 32.8 crore with a fixed percentage of monthly net revenue till 2030. Gameberry Labs faces competition from other mobile game developers such as Ludi King, Playdek, and Marmalade Game Studio. 

Conclusion :

The mobile games offering gaming startup, Gameberry Labs announced a 46.9 percent YoY increase in its revenue from operations to Rs 461.7 crore in FY24. This company develops mobile games for both iOS and Android devices. The sale of in-app items and advertisements is the firm’s primary source of revenue along with interest income. 

The company’s net profit increased by 150 percent and crossed Rs 92.8 crore in FY24. The operational cost and IT expenses stood at Rs 129.3 crore in the same duration. Employee benefits were the firm’s largest expense for this financial year and stood at Rs 112.6 crore. The startup minimized its losses and managed profitability but failed to control its total expenditure. The total expenses increased by 29.6 percent to Rs 360.5 crore in FY24.

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Game streaming firm Loco sells majority stake to UAE-based Redwood for $65 million https://www.scoopearth.com/game-streaming-firm-loco-sells-majority-stake-to-uae-based-redwood-for-65-million/ Fri, 27 Sep 2024 12:55:06 +0000 https://www.scoopearth.com/?p=345124 Loco, the Indian game streaming platform, has been acquired for $65 million by Redwood a UAE investment firm. Loco has been searching for this type of partnership will expand its impact in the international market. As the company begins this new phase, it will be interesting to note further development and growth of game streaming services. 

Rapid Growth of Loco

Anirudh Pandita and Ashwin Suresh founded Loco. Loco allows gamers to stream popular titles such as “Grand Theft Auto V,” “Call of Duty: Infinite Warfare,” Garena’s “Battlegrounds Mobile India,” Garena’s “Free Fire,” and Riot Games’ “Valorant.” Loco has benefited from easy access to the platform and a dedicated audience of gamers. The sale to Redwood happens when Loco seeks the expansion of its services into the global market. This deal also offers the exit for all other early-stage Loco investors including but not limited to Catamaran Ventures, Krafton, and Hashed.

Financial Transaction Details

The acquisition by Redwood is not a money-making proposition but a well-thought-out opportunity to unlock the possibilities of Loco in the gaming world. Loco finds the platform valuable for Redwood, a new investment firm, and the option of reaching out to such a broad base of gamers. The gaming industry is expected to generate $256.97 billion in 2025 with game streaming central to this industry. Thanks to the funds and experience already invested in Redwood, Loco has the opportunity to establish itself as a market player within this constantly growing and developing niche.

The founders of Loco Anirudh Pandita and Ashwin Sureh jointly said, “Gaming is an integral part of the cultural zeitgeist globally, and we look forward to building a platform that is at the heart of this global movement. Live streaming enables authentic connection in a way that other mediums can’t match, and we want to put the fan at the center of this experience.”

Quotation Source: MoneyControl  

Exponential Growth of Loco

There is a rapid expansion of the game streaming market in the current society, especially within the developing professional gamer’s market with streaming services such as Twitch and YouTube Gaming. Loco wants to create a platform similar to Twitch and operate within geographies Twitch has little to no presence in or low market saturation. The Indian gaming industry is also increasing the number of gamers country-wide and investment in esports. Loco has benefited from licensing various game publishers partnering with Krafton, Activision, and Riot. Such collaborations have helped Loco establish a wide portfolio of many favorite games and get interested consumers. 

Several Challenges and Opportunites for Loco

The acquisition of Redwood has multiple opportunities for Loco. Loco faces several challenges. Loco has several competitors including Twitch, YouTube Gaming, and Facebook Gaming. Loco must find out how to provide customers with distinct features, attract gamers, and provide them with a platform. Growing this platform will present the need to explain the different issues involved in marketing into international markets. This includes the local gaming communities, regulatory bodies, and local game publishers and influencers.

Conclusion

Loco sold a majority stake to Redwood Partners at $65 million is a major achievement for the Indian game streaming platform. As a result of having a vision for the organization’s development and being a strategic investor, Loco is ready to benefit from the emerging trends in the gaming segment of the global market. 

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GameStop options trade scores $550,000 profit after Roaring Kitty post https://www.scoopearth.com/gamestop-options-trade-scores-550000-profit-after-roaring-kitty-post/ Fri, 13 Sep 2024 07:24:18 +0000 https://www.scoopearth.com/?p=344623 Introduction  

Early in 2021, Divider Road was shaken by an extraordinary occurrence that stunned the budgetary world. Fence reserves essentially shorted GameStop’s offers, causing the store to battle. This is often where it all begun. GameStop’s stock experienced an unheard-of spike in reaction to strong intrigue from normal speculators and online gatherings, especially on  Reddit’s r/WallStreetBets gathering.

A critical individual behind this development was financial  specialist Keith Gill, best known online as “Thundering Kitty.” Thousands of standard speculators entered the advertise due to his knowledge and fervor for GameStop, pushing the stock’s cost to already incomprehensible statures. One of this surge’s more fabulous comes  about was an alternatives bargain that yielded an astonishing benefit of $550,000. 

Taking after Thundering Kitty’s article communicating his positive thinking around the prospects  of the stock, the GameStop choices bargain earned critical consideration. Agreeing to his inquire  about, the firm was underestimated and had the potential for a noteworthy turnaround in spite of  

its challenges. Then again, support stores were shorting the stock in an endeavor to bet against  the firm, foreseeing more decays in its esteem. Numerous retail dealers found reverberation in  Thundering Kitty’s articles, which included in-depth money related investigation, and they  collectively begun obtaining GameStop offers and choices. There was a “brief press” as other  standard financial specialists taken after his way. The stock cost expanded in this situation since  support reserves who had shorted the stock were compelled to repurchase offers in arrange to  cover their property. 

The result of this rage was a sharp increment in GameStop’s stock cost, which in fair a number of  brief weeks went from approximately $20 per share to over $400. The profit were colossal for  those who had bought in early. Spurred by Thundering Kitty’s posts, one such financial specialist  made an alternatives bargain that turned a benefit of $550,000. This individual was able to  benefit on GameStop’s whimsical cost vacillations through alternatives exchanging, which is  conjecturing on a stock’s future cost development. In spite of the fact that exchanging choices  carries a critical chance, the pick up in this occurrence was uncommon. 

The GameStop embarrassment brought to light the points of interest and drawbacks of choices  exchanging in expansion to illustrating the impact of social media and person financial  specialists. It came to speak to the democratization of back, permitting normal financial  specialists to challenge Divider Road support funds’ authority. The $550,000 benefit from the 

choices bargain that taken after Thundering Kitty’s article is in any case prove of how unstable  and unusual the stock showcase can be. 

GameStop options trade scores $550,000 profit after Roaring Kitty post 

Rank GameStop Why Benefits
Market Hype Increased  awareness and  excitementHigh potential for profits
Social Media Amplified  information  disseminationQuick and broad reach of  information
Stock Volatility High  fluctuations in  stock pricePotential for large gains or  losses
Retail Investors Increased  participation by  individualsDemocratization of  investment opportunities
Short Squeeze High short  interest in stockProfitable for those holding  long positions
Hedge Funds Significant short  positionsPotential gains for retail  investors
Investor  SentimentEmotional  reaction to  market eventsEnhanced trading activity and  potential gains
FOMO (Fear Of  Missing Out)Fear of missing  profit  opportunitiesPotential for significant  profits
Option Leverage High potential  returns with  lower capitalLarge gains possible with  smaller investments
10 Coordinated  EffortsUnified trading  strategyPotential for large collective  profits

 Market Hype 

• Showcase buildup is the term utilized to portray the fervor and common intrigued that  encompassed the GameStop stock at that time. 

• Social media posts that went viral, especially those from well-known individuals like  Thundering Kitty, were the most source of this. 

• Retail financial specialists quickly came on board as the stock picked up force, driving up the  cost. 

• Due to the fervor, request surged, causing gigantic cost variances and chances for critical picks up within the alternatives advertise. 

Effect Surge in stock price and trading activity

Social Media 

• The GameStop exchanging free for all was to a great extent fueled by social media, with  locales like Reddit’s WallStreetBets drawing in huge numbers of customary retail financial  specialists. 

• The post by Thundering Kitty served as a trigger, raising mindfulness and touching off a  community-driven increment in GameStop stock.

• Trending subjects created more noteworthy request, which boosted the stock’s esteem and  pulled in extra speculators. 

• In this occasion, social media’s wide reach had a huge affect on exchange action and  advertise vacillations. 

Effect Rapid spread of trade ideas and strategies

Stock Volatility 

• The $550,000 benefit from the GameStop choices bargain was generally due to stock instability. 

• The prompt intrigued from standard financial specialists, increased by Thundering Kitty’s  tweet, drove the stock price’s sharp motions. 

• Due to the capacity of alternatives dealers to benefit from sudden changes in cost, this  instability raised the plausibility of huge rewards. 

• Since of the instability of GameStop’s stock cost, dealers were drawn to high-risk, high reward exchanges, which fueled colossal picks up.  

Effect Greater opportunities for profit through volatility

Retail Investors

• Taking after Thundering Kitty’s article, a $550,000 benefit on a GameStop alternatives  bargain was made, with a expansive commitment from retail speculators. 

• Retail dealers joined together around GameStop, fueled by web gatherings like Reddit,  which expanded request and the company’s stock cost. 

• Regulation financial specialists were compelled to cover their brief positions as a result of  the brief press caused by their collective buying. 

• Due to the extraordinary instability that come about, a few customary financial specialists  were able to create significant picks up in a brief sum of time.  

Effect Large influx of trades, driving price changes

Short Squeeze 

• When financial specialists who are wagering against a stock (known as brief dealers) are  compelled to buy offers in arrange to cover their wagers, the result may be a sharp increment  within the stock price. 

• Thundering Kitty’s posts and those of other retail dealers within the GameStop situation  energized bulk acquiring, which put weight on brief venders. 

• As a result, GameStop’s stock cost spiked strongly, giving alternative holders colossal picks  up and affecting assist stock buys in a horrendous cycle. 

Effect Sharp increase in stock price

Hedge Funds 

• The GameStop story was significantly impacted by support stores, which enormously shorted  the company in expectation of a decay in cost. 

• Propelled by articles such as those from Thundering Kitty, retail speculators seen a chance to  begin a brief press. 

• Hedgie reserves endured colossal misfortunes when the cost of GameStop shot up. • This energetic driven to more cost spikes and instability, which made noteworthy picks up  for alternative dealers and other long-position holders.  

Effect Pressure on hedge funds to cover shorts

Investor Sentiment 

• After Thundering Kitty’s tweet, speculator disposition was a major calculate within the  GameStop choices exchange that delivered a $550,000 benefit.

• Due to the expanded enthusiastic association caused by the stock’s buzz, retail dealers  significantly contributed in GameStop offers, driven by good faith, excitement, and  community affect. 

• When matched with the utilize of alternatives exchanging strategies, this created a positive  criticism circle that raised costs and expanded the plausibility of making critical picks up.  

Effect Elevated stock prices and trading volume

 FOMO (Fear Of Missing Out) 

• Financial specialist Excitement: A parcel of financial specialists took take note of  GameStop’s stock cost increment, which produced a buzz. 

• Social Impact: More people obtained choices as a result of Thundering Kitty’s article,  which increased expectation. 

• Fast Picks up: Speculators surged to contribute since they were perplexed they would  lose out on considerable profit. 

• Expanded Energy: The stock’s instability and benefit potential were fueled by the fear of  lost out on more buys. 

Effect Increased buying pressure and higher trade volumes

Option Leverage

• Definition: The capacity to utilize choices contracts to oversee a noteworthy position with a  comparatively small sum of cash is known as alternative use. 

• Affect: By intensifying picks up and misfortunes, this empowers dealers to involvement significant picks up or misfortunes on a small introductory venture. 

• GameStop Case: After Thundering Kitty’s article, dealers within the GameStop case incredibly upgraded their imminent picks up by utilizing alternatives use to hypothesize on quick cost changes.  

Effect Significant profit or loss potential

Coordinated Efforts 

• Online Communities: Thundering Kitty’s article propelled WallStreetBets on Reddit and other online communities, bringing customary financial specialists together around a  common arrange. 

• Shared Techniques: By concentrating their consideration on comparable bargains,  financial specialists expanded advertise impact. 

• Social Media Impact: Facilitated data trade and thought exchanging among social media stages made strides gather decision-making. 

• Showcase timing: To require advantage of cost changes, financial specialists facilitated their bargains. 

Effect Enhanced market impact and synchronized trades

Conclusion 

The GameStop alternatives bargain, which come about in a $550,000 benefit taking after  Thundering Kitty’s tweet, may be a compelling outline of how online communities and social media can affect stock markets. Keith Gill, superior known online as “Thundering Kitty,” is the driving drive behind this whole thing. He rose to conspicuousness within the early months of 2021 amid the GameStop brief crush.

Millions of standard speculators reacted favorably to his  comments on Reddit’s WallStreetBets gathering on GameStop’s cheap offers and his good faith  almost the company’s future advancement. The examination of the stock’s underestimated  potential that to begin with started a development before long picked up footing as other dealers  got into the thought of taking on Divider Road elites and support stores. 

In expansion to being the result of intelligent budgetary arranging, Gill’s postings and  investigation made a difference start a bigger development, which is reflected within the  $550,000 benefit. The sharp increment in GameStop’s stock cost was profitable to this particular  choices exchange, which is hypothesizing on a stock’s cost development inside a given term. 

Large-scale intrigued, brief crushes, and viral exposure combined to drive the stock considerably  higher than anyone had expected, coming about in numerous individuals making critical returns  on generally small ventures. But it too brought consideration to the insecurity and perils that  come with these kinds of transactions, as GameStop’s stock cost along these lines fell after  cresting. 

This occurrence has more extensive repercussions for the money related markets, especially with  respect to the control of person speculators and the plausibility of bunch action upending built up  exchanging hones. Since of Thundering Kitty’s tweet, normal speculators were able to challenge  organization players, and the GameStop story came to speak to a challenge against support  reserves that were wagering on the company’s end. It highlights the democratization of the  budgetary markets, where customary dealers are presently able to address built up showcase  strategies since to data accessibility and websites like Reddit. 

To entirety up, the $550,000 benefit from the GameStop choices bargain is the item of more than  fair a great exchange. It was a sign of a more critical alter within the way the financial markets  work, one that’s being fueled by social media, person financial specialists, and a recharged sense  of office. Indeed whereas the bargain delivered a sizable benefit, it moreover brought up pivotal  issues with respect to advertise direction, fence funds’ work, and the conceivable aftermath from  internet-driven showcase developments.

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Games24x7-backed CricHeroes raises Series B1 Funding led by Venture Catalysts  https://www.scoopearth.com/games24x7-backed-cricheroes-raises-series-b1-funding-led-by-venture-catalysts/ Wed, 14 Aug 2024 07:20:29 +0000 https://www.scoopearth.com/?p=344019 CricHeroes, a startup that has developed an app that allows users to track sports statistics, has completed its Series B1 funding round. It was spearheaded by Venture Catalysts, a well-known name when it comes to funding startups in the region. Though the dollar figure has not been disclosed, it was largely funded by the same investor Games24x7 and WeFounderCircle besides others such as Eagle10 Ventures through LetsVenture, Ivy Growth, and Pranav Patel of Pnr Projects Private Limited. 

Empowering Millions of Grassroots Cricket

The reason behind starting CricHeroes is to empower millions of club-level cricketers as mentioned by the founders, Abhishek Desai, Kuntal Shah, and Meet Shah. It is useful for cricketers to get recognition, share their talents with others, and enhance their game through better statistics. The startup builds a healthy grassroots cricket community by ensuring all its transactions are recorded in the system. Players can form their teams, look for more players and teams, schedule local matches, find local tournaments, track the results, share triumphs, etc.

Freemium Business Model

The freemium business model adopted by CricHeroes has led to the exponential growth of the user base, giving a full-fledged environment to grassroots-level cricket. With this new funding, the startup intends to increase revenues, create new projects and initiatives, and solidify its brand image and identity. 

Growth Plans for CricHeroes

The CricHeroes even has aggressive expansion strategies to improve its presence in the sports technology segment. The startup will also strive to increase the number of grassroots cricketers on the platform. Thus, CricHeroes aims to expand the user base by offering useful features and interesting data. CricHeroes has traditionally used the freemium model which has been successful and intends to diversify its sources of income. This can be charging for subscriptions, banner space advertisement or sales, or affiliation with cricket-related products and services.

CricHeroes will need to enhance the current features and services and add new ones to the platform. Improving analytics, increasing user engagement, and ensuring continuity is just a small part of their plan. The startup may consider market expansion to penetrate more markets that cricket enthusiasts prefer internationally. This could include localization initiatives and linkages to cricket bodies. 

Strategic Partnerships or Collaborations

The cricket-focused sports tech startup has grown in popularity and presence in the cricketing world. Though their major concern is developmental, they have partnered with those organizations. Some of them include Beyond Medical Group Singapore and SingMed Medical Centre Cambodia. The collaboration in this context seeks to improve medical practices and uphold the overall healthcare standards in the region to ensure patients in Cambodia receive proper medical treatments from doctors in other countries and vice versa. Beyond Medical Group’s team of specialists shall collaborate with SingMed to enhance human capital.

Moreover, it expands its features and services over time, including services such as live scoring, professional scorecards, tournament creation, live streaming, and in-depth analysis through CricInsights. This new slogan, ‘Your Cricket Matters’ is a testimony of their desire to be involved in every cricket story and player, making them better with performance analytics. CricHeroes is focused not only on the football field and medical industry, but they aim to establish beneficial relationships for the community.

Conclusion

CricHeroes understands the importance of grassroots, especially in cricket, and how it can revolutionize the sports technology sector for further investments. At CricHeroes, we strive to bring grassroots cricketers under one roof and act as a companion to help them improve their skills & be passionate about the game. 

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What is Stix Golf? Let’s Know About Stix Golf Company Profile, Business Model, Revenue, and Many More https://www.scoopearth.com/what-is-stix-golf/ Tue, 09 Apr 2024 12:50:40 +0000 https://www.scoopearth.com/?p=336113 Introduction

The game of golf is expanding quickly, and Stix is in the ideal position to provide new and seasoned players with a compelling substitute for the established brands. The Professional Golf Association (PGA) featured Stix as one of the top three products at the PGA show in January, demonstrating the incredibly enthusiastic response from the golf industry and consumers. Here we are talking about What is Stix Golf? Let’s Know About Stix Golf Company Profile, Business Model, Revenue, and Many More.

Stix now operates a direct-to-consumer business and is growing its brick-and-mortar presence at PGA TOUR Superstore, Target, and Scheels. Six Golf provides reasonably priced, state-of-the-art golf clubs. Stix offers a package set that combines a complete set of clubs with a weatherproof stand bag and headcovers to streamline the purchase experience. This lessens the friction and decision paralysis in the customer journey while purchasing golf clubs and taking up the sport.

Stix Golf
Image source: Forbes

We are discussing What is Stix Golf? Let’s Know About Stix Golf Company Profile, Business Model, Revenue, and Many More:

Stix Golf – Company Highlights

Company NameStix Golf
HeadquarterIllinois, USA
IndustrySporting Goods Manufacturing
Founded2020
FounderGabe Coyne
Websitehttps://stix.golf/ 

Stix Golf – About

Stix produces cutting-edge, premium golf equipment with exceptional feel and performance at an affordable price. Stix Golf is transforming the overpriced gear culture. Stix Golf Clubs are made for modern golfers and come in a moderately trendy design. Stix Golf makes equipment that boosts confidence so you can see and play much better. Stix uses the same high-quality components and designs as name brands but for a fraction of the price. Stix is available at PGA Visit Superstore, Target, and Scheels, among other driving retailers.

Stix Golf – Industry

It is excellent for sports, especially golf. Leisure Facilities, Recreational Goods, and Sporting Goods Manufacturing are its domains.

Stix Golf – Founder and Team

In 2020, Gabe Coyne established the Stix Golf. Gabe Coyne is the CEO. Chief Marketing Officer Aaron Ormond is in charge of marketing. Stix CEO Gabe Coyne has strengthened the company’s advisor team and leadership, and they include:

  • Head of Product Kyle Buzzard (co-founder of Bird Buddy and Stix, managing director at Prota Ventures).
  • Head of Operations Collin Duff (co-founder of Viator Coffee Co. with Stix).
  • Formerly with Molson Coors, Harley-Davidson, and Porsche, Aaron Ormond is the CMO.
  • Vice President of Finance Sarah Grigg, formerly of Kuiu.
  • Vice President of Sales Denise Finnestead (previously of SnapRaise).
  • Advisor Nick Fairbairn was formerly Dollar Shave Club’s vice president of marketing.

Stix Golf – Startup Story

The founder of Stix set out on a mission motivated by his dissatisfaction with the lack of options available in the golf club industry. After twenty years of playing golf on the weekends, he sought a more serious set of clubs without the high price tag. Upon recognizing the deficiency in the market for reasonably priced, superior alternatives, he decided to take action. Stix was established to make high-end golf gear more accessible. Stix is dedicated to providing innovative technology and stylish designs, and its club sets are available in full for players of all ability levels. Their catchphrase? Play better, look better. Due to Stix, golfers may feel confident on the course without exceeding budget.

stix golf
Image source: Stix

Stix Golf – Mission and Vision

Stix Golf’s goal is to make premium golf equipment more accessible to all players by lowering the cost of high-performance clubs. Their mission is to give every golfer the confidence to take on the course, improving their whole experience and game via innovative layouts and outstanding value.

Stix Golf – Name, Tagline, and Logo

The tag line is “Up Your Game” & “Simple, quality, and affordable golf clubs designed for forgiveness and performance.

Stix Golf

Stix Golf – Business Model

Stix challenges the present mentality of overpriced equipment by producing new golf clubs at a reasonable cost. The design philosophy of Stix Golf upends the conventional golfer’s appearance, introducing a contemporary, minimalist appeal while offering high-quality, functional technology. Stix is revolutionizing the outdated golf business by combining high-quality, reasonably priced equipment with simple designs. Their goods represent the modern golfer and redefine how players enjoy golf.

Stix Golf – Revenue Model

  • The current expected yearly revenue for Stix Golf is $3.3 million.
  • The expected revenue per employee at Stix Golf is $158,900.

Stix Golf – Products and Services

Stix Golf offers three flexes and five heights to serve various players. This allows for a customized fit without an expensive and complicated formal fitting. With an inclusive and fresh brand attitude, Stix provides elite-level performance for a fraction of the price of more expensive equipment brands.

Image source: Stix Golf

Stix Golf – Funding and Investors

Verance Capital and 2.0 Ventures are among the investors in Stix Golf’s $10 million Series A funding round, which has been closed. With this investment, Stix will meet golfers’ overwhelming demand for high-quality, modern equipment by expanding its inventory and distribution network. In total, Stix Golf raised $11.95M.

Stix Golf – Employees

It employs 19 people in total, including the leadership group.

Stix Golf – Challenges Faced

  • Dispelling the myth that superior golf clubs have to cost a premium price.
  • Competing in the golf equipment market against well-known brands.
  • Educating customers on how Stix Golf offers a better value than other solutions.
  • Fostering trust and brand awareness among golfers used to household names.

Stix Golf – Acquisitions

No acquisition has been made yet.

Stix Golf – Growth

Over the last two years, the golf business has experienced extraordinary growth, driving up demand for the game. This has put Stix in a strong position to continue growing quickly and gaining traction with customers. In 2021, 3.2 million Americans teed off on a golf course for the first time, marking an all-time high. Female and diverse players increased by 8 and 6 percent, respectively.

Stix Golf – Partners

There is no detail of it.

Stix Golf – Competitors

The main rivals are Callaway Golf, Kansas Golf & Turf, Sportball, the PGA Tour, and others.

Stix Golf – Awards and Achievements

Stix Golf has submitted two patents.

Stix Golf – Future Plan

There is no detail of it.

FAQ’s

What does Stix Golf do?

Stix Golf distributes sports products, including wedge sets, golf clubs, balls, gloves, and head coverings.

When was Stix Golf founded?

In 2020, it was established.

Who is the founder of Stix Golf Corporation?

Gabe Coyne founded Stix Golf.

Who is the CEO of Stix Golf Corporation?

The CEO is Gabe Coyne.

Who are Stix Golf’s main competitors?

The main rivals are Callaway Golf, Kansas Golf & Turf, Sportball, the PGA Tour, and others.

Conclusion

Stix Golf is a business that specializes in the golf-specific sports equipment market. The company sells contemporary golf equipment and clubs that have a minimalistic look and give excellent performance at a reasonable cost. Stix Golf’s main market is the sports equipment industry. Its headquarters are in Elgin, Illinois, created in 2020.

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The 10 Most Popular Games Played in Southeast Asia https://www.scoopearth.com/the-10-most-popular-games-played-in-southeast-asia/ Thu, 22 Feb 2024 05:40:16 +0000 https://www.scoopearth.com/?p=328706 Southeast Asia stands out as a rapidly advancing region, characterized by technological innovation and a burgeoning population. With the advent of digitalization, the gaming industry has witnessed exponential growth, emerging as a cornerstone of entertainment for many. 

As more individuals seek online diversions, video and casino games have surged in popularity, captivating audiences across the region. In the digital era, the number of users in the gaming industry is expected to rise significantly in South Asia with India in the lead with 239.63 million users and Bangladesh with 40.97 m illion

Here, we explore some of the most favored games among players in Southeast Asia today:

  1. DotA 2

DotA 2 has remained a cornerstone of the gaming world since its inception in 2009, boasting a development investment nearing $100 million. This 5v5 multiplayer extravaganza transports players into a realm populated by formidable mystical heroes, engaging in strategic battles aimed at seizing the adversary’s main structure. Success hinges on tactical prowess and cohesive teamwork in this gripping contest.

  1. Baccarat

Baccarat, a classic card game with roots in European aristocracy, has gained immense popularity in Southeast Asian casinos, especially in Singapore. Known for its simplicity and elegance, Baccarat involves betting on the outcome of hands dealt between two parties – the player and the banker. With its straightforward rules, the game attracts players seeking both leisurely enjoyment and high-stakes excitement. 

Southeast Asian casinos, including those in Singapore, Thailand, and Malaysia, often feature variations of Baccarat, including the popular Punto Banco, adding an extra layer of intrigue to this timeless game. Many of the 10 best online casinos in Singapore offer other Baccarat games, like Baccarat Deluxe and Baccarat Triple Threat to entice serious Baccarat players. The game’s mix of chance and strategy continues to make it a mainstay in the vibrant gaming scenes of the region.

  1. League Of Legend: Wild Rift

League Of Legend: Wild Rift, born in late 2009, has entrenched itself as a firm favorite among competitive gaming enthusiasts. Sharing similarities with DotA 2, it presents a diverse cast of heroes and items. While the PC version remains popular, the mobile adaptation has cultivated its own dedicated following. The game’s extensive collection of skins allows for personalized gaming experiences.

  1. GTA5

Grand Theft Auto (GTA5) has evolved into a household name since its debut in 1997, particularly resonating with millennials. Grand Theft Auto 5 transports players to a new digital realm, now accessible on platforms like PS5 or Xbox Series X|S, offering online multiplayer with up to 40 participants in real time. With a staggering development budget of $265 million, Rockstar has elevated Los Santos’ graphical design to striking 4K resolution, accompanied by substantial enhancements to texture visualization, resulting in enhanced performance and heightened immersion.

  1. Sic Bo:

Sic Bo, a popular dice game originating from ancient China, has found its place among the favored casino games in Southeast Asia. Known for its fast-paced action and straightforward gameplay, Sic Bo involves betting on the outcome of three dice. Players predict various combinations, such as specific numbers appearing, the sum of the dice, or whether the roll will result in small or big numbers. The game’s versatility and numerous betting options contribute to its widespread appeal. In Southeast Asian casinos, the electrifying atmosphere around Sic Bo tables attracts both seasoned players and newcomers eager to engage in a game of chance with the exciting roll of the dice.

  1. Call Of Duty War Zone

In Call Of Duty War Zone, players engage in modern warfare simulations, navigating high-stakes scenarios with their teams. Available on both mobile and PC platforms, the game offers flexible gameplay options. Customizable weapons and skins enable players to personalize their experience.

  1. PUBG

PUBG delivers dynamic battlefield encounters where players strive to outperform opposing teams. Battles unfold in diverse settings, including urban environments, prompting players to scavenge for weapons. The game offers flexibility with both PC and mobile versions available, along with a range of purchasable skins and items to enhance hero capabilities.

  1. Mobile Legends: Bang Bang

Introduced in 2016, Mobile Legends has witnessed sustained growth in popularity. This multiplayer arena pits teams of five against each other, each endeavoring to dismantle the enemy’s base. With an impressive roster of 121 heroes, every season brings new purchasable skins, enriching the gameplay experience.

  1. Garena Free Fire

Developed by Garena, Free Fire is a battle royale game that has taken Southeast Asia by storm. With its fast-paced gameplay, intuitive controls, and constant updates, Free Fire has amassed a massive player base in the region. Players parachute onto an island, scavenge for weapons and equipment, and battle it out until only one survivor remains. Its mobile-friendly nature has made it particularly popular among gamers in Southeast Asia, where mobile gaming is prevalent.

  1. CrossFire

Developed by Smilegate Entertainment, CrossFire is a tactical first-person shooter game that has a large player base in Southeast Asia. With its diverse selection of maps, game modes, and customizable weapons, CrossFire offers a high-octane gaming experience that keeps players coming back for more. Its competitive multiplayer matches and intense firefights have made it a favorite among FPS enthusiasts in the region.

In conclusion, Southeast Asia’s affinity for video and casino games manifests in the popularity of these diverse titles. As technology continues to advance and gaming culture thrives, these games serve as focal points of entertainment, fostering camaraderie and competition among players across the region.

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Game 24×7 Gaming Startup Launched by Karnataka Govt https://www.scoopearth.com/gaming-startup-launched-by-karnataka-govt/ Mon, 04 Dec 2023 11:48:01 +0000 https://www.scoopearth.com/?p=313873 Introduction:

In collaboration with the Karnataka Government, Games24x7, a major skill-based gaming firm, has set its eyes on fostering the gaming ecosystem. Gaming Startup Launched by Karnataka Govt IT-BT Minister Priyank Kharge, state IT secretary Ekroop Caur, and Games24x7’s Chief Technology Officer Rajat Bansal launched the ambitious GameTech Accelerate initiative at the Bengaluru Tech Summit.

GameTech Accelerate is a six-week accelerator program designed for early-stage gaming firms, with a hybrid style that mixes in-person and virtual features. It accepts bootstrapped businesses or those with less than $5 million in capital, as long as they have built a minimum viable product (MVP).

GameTech Accelerate’s major goal is to uncover and develop creative gaming enterprises by providing mentorship and connecting them with possible investors. The cooperation between Games24x7 and Amazon Web Services (AWS) for this effort expands the program’s reach and resources by using AWS’s cloud architecture.

These include the development of new games in a range of genres, such as real money, casual, extreme casual, instructional, simulation, strategy, and massively multiplayer online games (MMOs). Furthermore, real-time analytics, telemetry, customization, security measures, anti-cheating tactics, and community and social engagement are highlighted.

Gaming Startup Launched by Karnataka Govt:

Gaming Startup Launched by Karnataka Govt Image

Gaming Startup Launched by Karnataka Govt (Image Source: businesstoday.in)

The establishment of GameTech Accelerate by Games24x7 represents the company’s dedication to reinforcing the gaming scene, finding potential businesses, and nurturing their growth trajectory. This project connects with Karnataka’s objective of positioning itself as a vibrant hub for technology innovation and entrepreneurship by offering a forum for developing gaming firms to enhance their products and interact with possible investors.

The partnership with the Karnataka government demonstrates the state’s proactive approach to developing and supporting the state’s expanding gaming sector. As gaming evolves and attracts a bigger worldwide audience, programs like GameTech Accelerate play an important role in stimulating innovation, boosting skill development, and driving economic growth in this dynamic sector.

In essence, Games24x7’s GameTech Accelerate is set to catalyze the gaming ecosystem’s advancement. It provides an exciting chance for early-stage gaming entrepreneurs to get access to mentoring, resources, and investor networks, therefore contributing to the development and diversity of India’s gaming environment.

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Rooms, an interactive 3D space designer and ‘cozy game,’ arrives on the App Store https://www.scoopearth.com/rooms-an-interactive-3d-space-designer-and-cozy-game-arrives-on-the-app-store/ Mon, 20 Nov 2023 08:56:35 +0000 https://www.scoopearth.com/?p=311179 The 3D space builder Rooms, an interactive game, interior design software, learn-to-code guide, or something else, is now available on the Software Store. The startup provides a tool to create 3D places, or “rooms,” furnished with furniture, décor, pets, and tiny avatars. It previously acquired $10 million in venture funding, with a16z leading the round. If you’d like, you can make those areas into mini-games.

Creating and exploring design is the only goal of Rooms, which many people find calming. But there’s also an instructional component to this “digital equivalent of LEGO,” as the business has put it.

The project, which debuted online earlier this year, was sparked by co-founder Jason Toff’s work in Google’s AR/VR group, which included the 3D modeling tool for VR, Blocks, and the now-closed VR and AR app-building service Poly. While co-founder Nick Kruge has experience at Smule, Uber, and Google’s YouTube, co-founder Bruno Oliveira also worked with him at Google.

The purpose of Rooms is to provide unstructured play opportunities for individuals to express themselves via their designs. However, Lua, the coding language also used in Roblox, allows you to edit things further by clicking to display the code. This means you don’t just have to interact with the objects visually. Younger users have benefited from this introduction to coding principles. As an alternative to code.org, Toff tells TechCrunch, many schools have started using Rooms to teach students how to code.

For pleasure, other users want to decorate their 3D spaces.

“[Rooms users] want to embellish their spaces because it can be calming to rearrange and rearrange things simply.” Toff says, “I’ve learned about this big concept regarding cozy games. Cozy games are ones that individuals play for fun and relaxation, just with no real objective in mind. “People are creating rooms just for their own sake.”

That being said, many rooms are created by K-pop enthusiasts or as homages to Taylor Swift. A few people make their rooms into miniature interactive games, and others join their rooms together. Some devote much work to creating spaces resembling well-planned places that may be used as models for interior design projects.

Today marks the release of the iOS app Rooms, which provides a vertically scrolling feed akin to TikTok where users may view the many rooms created by other users. Other meals are available, such as an Editor’s Picks feed, a Recent feed, and a “For You” feed, which is now more curated but will eventually be algorithmic. You can like and share rooms you enjoy while you browse the meal, or you can snap a snapshot of the room and notify the creator by going into camera mode. You can then use that image as décor in your own space.

Although Toff claims the iPhone is better for surfing than creating, the new iOS software is compatible with both the iPad and the iPhone.

The startup has registered over 40,000 users who have built over 50,000 rooms since Rooms’ online beta debut. There are thousands of daily active users on it as well.

Rooms may eventually consider using AI to help with room design, but the company is taking caution now. Some community members weren’t pleased with the product after adding the generative AI capability.

Toff remarks, “Unexpectedly, there was an interesting pushback.” “More people than I anticipated were disgusted by the existence of AI. I’m unsure if that’s because of the audience, age, or anything else. However, I believe that creating rooms should be simpler practically, and it would be foolish not to use AI to assist in room creation,” he continues. It is unclear when AI will be included, though. The company’s current priorities are expanding its user base and releasing its mobile app.

According to Toff, the app is more of a beta, and it will keep improving the user experience over time in response to user input. The Rooms iOS app may be downloaded right now from the App Store.

[Source of Information: Techcrunch.com]

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Airbnb Acquires Secretive Firm Launched by Siri Co-Founder https://www.scoopearth.com/airbnb-acquires-secretive-firm-launched-by-siri-co-founder/ Wed, 15 Nov 2023 11:41:30 +0000 https://www.scoopearth.com/?p=310356 Introduction:

Airbnb has purchased Gameplanner, a new, convert AI business; the business declared this morning. TechCrunch could not verify CNBC’s $200 million acquisition price at the time of publication.

Siamak Hodjat and Adam Cheyer co-founded Gameplanner. Famously, Cheyer co-founded the startup Siri, whose technology Apple later bought and used to power Apple’s AI-powered Siri assistant. Hodjat and Cheyer had previously collaborated at Viv Labs, a company that Samsung acquired and used to introduce Bixby, its AI assistant, in 2017.

What Gameplanner does isn’t immediately apparent. Only two associates surface on LinkedIn: Joseph Huang, head of design at Gameplanner, and Gabe Greenbaum, general partner at B Capital and member of the company’s board of directors. Gameplanner hasn’t been online for a while; the earliest cache of the website available on the Internet Archive is from December 2021, leading to a blank page.

Airbnb Acquires Secretive Firm Launched by Siri Co-Founder:

Airbnb Acquires Secretive Firm Launched by Siri Co-Founder image

Airbnb Acquires Secretive Firm Launched by Siri Co-Founder [Source of Image: Techcrunch.com]

Nonetheless, Brian Chesky, the co-founder and CEO of Airbnb, suggested in a prepared statement that the 12-member company, operating as an AI-focused consultancy, integrates expertise in design and AI to craft experiences driven by artificial intelligence.

Chesky emphasized, “During our lifetime, the pace of societal transformation brought about by artificial intelligence (AI) will surpass that of any other technology. However, we must ensure AI enhances humanity.” The Gameplanner team will concentrate on “accelerating” a few chosen AI projects and incorporating their tools into Airbnb’s platform. “Airbnb is one of the more humanistic tech companies, and I think we can work with Adam and his team to create some of the best AI interfaces and useful applications.”

Chesky recently revealed his AI goals for Airbnb, stating that he wants to create a “travel concierge” that is aware of and responsive to visitors through generative AI. It appears he’s serious about realizing that ambition, as Gameplanner is Airbnb’s first purchase since 2019 (and its first as a public company).

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Auctoria uses Generative AI to create video game models https://www.scoopearth.com/auctoria-uses-generative-ai-to-create-video-game-models/ Mon, 25 Sep 2023 18:52:13 +0000 https://www.scoopearth.com/?p=302209 Aleksander Caban, a co-founder of the Polish VR gaming studio Carbon Studio, identified a significant issue with contemporary game design a number of years ago. He had to hand-design hills, walkways, rocks, and other fundamental aspects of video game environments, which was frequently a tedious and time-consuming operation.

Caban decided to create technology to aid in the process of automation.

Together with Michal Bugaa, Joanna Zajc, Karolina Koszuta, and Béj Szaflik, two co-founders of Carbon Studio, he launched Auctoria. This platform uses artificial intelligence to create 3D video game assets from nothing. Auctoria, a company based in Gliwice, Poland, will take part in TechCrunch Disrupt 2023’s Startup Battlefield 200.

Video game model types are created by Auctoria using generative AI technology. Another element of the platform translates submitted photos and textures of walls, floors, and columns into 3D counterparts of that artwork. One of the platform’s features aims to build entire 3D game levels, replete with pathways for players to explore (albeit pretty simple ones).

In the style of DALL-E 2 or Midjourney, users can also submit text prompts to have Auctoria build assets. Alternatively, customers can submit a sketch, which the site will try to convert into a valuable digital model.

All of the AI algorithms that run Auctoria, according to Zajc, were created in-house, along with the training data.

We only rely on our providers because Auctoria is entirely built around our material, she explained. It’s a stand-alone tool; Auctoria doesn’t rely on a third-party engine or make use of open-source software.

Now, Auctoria is one of many AI tools available to create game assets in the emerging market. There are startups like Kaedim, Mirage, and Hypothetic, as well as the 3D model creation platforms 3DFY and Scenario. With tools like Get3D, which turns photographs into 3D models, and ClipForge, which creates models from text descriptions, even market leaders like Nvidia and Autodesk are starting to dangle their toes in the water.

Meta has also tried a technology that can produce 3D assets from instructions. The same can be said about OpenAI, which in December unveiled Point-E, an AI that creates 3D models and has the potential to be used in animation, game creation, and 3D printing.

Source of Image: Techcrunch.com

Given the scale of the market, the race to launch innovative solutions is not surprising. By 2028, the need for 3D models might be worth $3.57 billion, claims Proficient Market Insights.

Zajc, however, asserts that Auctoria’s rather lengthy development cycle—the software has been in the research and development stage for around two years—has produced a more “robust” and “comprehensive” toolset than some rivals provide.

According to Zajc, the ability to create entire 3D world models is now impossible due to a lack of AI-based software. Most currently available options are 3D editors and plugins, although they only provide a small portion of Auctoria’s features. Our team started working on the tool two years ago, so we now have a finished product.

Naturally, Auctoria will have to deal with the legal issues surrounding AI-generated media, as do any generative AI firms. The extent to which AI-generated works can be protected by copyright still needs to be determined, at least in the United States.

However, the Auctoria team, consisting of five co-founders and seven workers, is now deferring to answering such queries. Instead, they’re concentrating on collaborating with game production firms, such as Carbon Studio at Caban, to test the tooling.

The company wants to raise $5 million ahead of Auctoria’s general release in the upcoming months to ‘’speed up the process’’ of developing back-end cloud services to grow the platform.

According to Zajc, the funding would cut down on the overall computational time required to build worlds or 3D models with Auctoria. The other is improving the user experience by making it more straightforward to sign up with a simple UI and good customer service and marketing experiences… Our core team will remain small, but before the end of the year, we’ll add a few more staff members.

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